OFICIAL Arm Newsroom

Your users are already on Arm – is your software targeting it?

What happened
Based on Arm Newsroom · Aug 04, 2026

Arm reports that 99% of smartphones and half of cloud shipments use its architecture, meaning most software already runs on Arm without deliberate optimization, prompting developers to assess compatibility and performance on Arm-based infrastructure.

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Key points
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As a developer, you usually start with what you’re actually building: a mobile app, cloud workload, game, or an AI feature and your immediate focus is the framework, engine, model, or service you are using.
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But once that software reaches real users, something else starts to matter — the architecture it runs on.
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It influences how quickly your app responds, how efficiently your cloud workload runs, how smoothly your game performs, and how well your AI features behave on the device.
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With 99% of smartphones running on Arm, around 50% of Arm-based compute shipped to leading hyperscalers, and more than 350 billion Arm-based chips shipped to date, the Arm architecture already powers many of the platforms developers build for every day.
Key numbers
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Arm reports that 99% of smartphones and approximately 50% of cloud compute shipments use its architecture, with over 350 billion Arm-based chips shipped to date.
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Arm reports that 99% of smartphones and half of cloud shipments use its architecture, meaning most software already runs on Arm without deliberate optimization, prompting developers to assess compatibility and performance on Arm-based...

Arm reports that 99% of smartphones and approximately 50% of cloud compute shipments use its architecture, with over 350 billion Arm-based chips shipped to date. This means many developers’ software already runs on Arm-based devices or cloud instances without being explicitly optimized for the platform. The next step for developers is to identify the Arm-based environment their workload runs on, then test compatibility and performance in that specific setting. Arm highlights that its ubiquity spans major cloud providers like AWS, Google Cloud, Microsoft Azure, and Oracle Cloud Infrastructure, as well as AI frameworks such as LiteRT, llama.cpp, MediaPipe, and ONNX Runtime.

For cloud services, AI workloads, and performance-sensitive applications, the underlying architecture influences operational costs, stability, and efficiency. Arm notes that its compute platform now includes options ranging from IP and Arm Compute Subsystems to production-ready silicon like the Arm AGI CPU, offering multiple deployment paths for cloud providers and system builders. Arm-based instances are available across leading cloud environments, enabling developers to assess dependencies, container readiness, and validate performance before migration or new deployments.

In mobile gaming, performance hinges on factors such as frame rates, thermal management, and sustained gameplay on Arm-powered devices. Arm points to its Neural Graphics Development Kit, which includes Unreal Engine plugins, Vulkan ML tools, and profiling utilities to help developers optimize graphics workloads. Techniques like neural upscaling and frame generation aim to enhance visual quality and reduce rendering demands within mobile power and thermal constraints, as demonstrated in projects like Arm’s Neural Dawn with Sumo Digital.

For apps with on-device AI features, architecture affects responsiveness, battery life, and latency in tasks like language processing or image recognition. Arm highlights its Scalable Matrix Extension 2 (SME2) on Armv9 devices, which accelerates matrix operations central to AI workloads, supported through frameworks like LiteRT, MediaPipe, and ONNX Runtime. The Arm Developer Program provides tools, learning resources, and technical guidance to help developers integrate Arm’s architecture into their workflows across cloud, AI, gaming, and app development.

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