OFICIAL PC Gamer

As an OG Crazy Taxi lover, its new remake might just not be crazy enough

What happened
Based on PC Gamer · Sep 13, 2026

A reviewer finds Sega’s *Crazy Taxi: World Tour* remake lacks the charm and handling of the original, despite new side quests and real-world locations.

As an OG Crazy Taxi lover, its new remake might just not be crazy enough
PC Gamer — PC Gamer
Key points
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Crazy Taxi: World Tour demo includes five planned cities, with Germany map combining multiple real-world locations in the demo.
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Side quests in the remake feature star ratings and tasks like pizza delivery or launching passengers from high-speed jumps.
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Review highlights tighter handling, uninspired visuals, and generative AI involvement in the remake’s conceptual process.

The author, familiar with multiple *Crazy Taxi* versions, tested the *World Tour* demo at Gamescom and found the modern remake underwhelming. While the classic time-attack gameplay remains, drifting and handling feel tighter and less satisfying than the original. The reviewer also questioned the game’s visual style, describing it as lacking the original’s cartoonish identity and resembling a product of heavy generative AI involvement.

Five cities are planned for the full release, with the demo featuring a Germany map combining elements from various locales. Traditional time-attack missions let players pick up and drop off passengers at any time, while side quests introduce challenges like delivering pizzas or launching a passenger from a high-speed jump. Each challenge is rated with stars based on performance, offering a structured way to engage beyond the core driving loop.

The game includes nostalgic elements such as the Offspring soundtrack, real-life brands like the Puma store, and Axel’s signature green spiky hair. However, the presentation is criticized as flat and uninspired, failing to capture the original’s vibrant, recognizable style. Even detailed recreations of real-world landmarks, such as Cologne’s cathedral, do not elevate the overall aesthetic.

Despite these shortcomings, the reviewer acknowledges potential in the game’s concept of bringing real-world locations to life. Yet, the lack of driving satisfaction and unappealing visuals leave little incentive to revisit the game. The reviewer concludes by expressing indifference, opting to observe from the sidelines rather than return as a player.

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