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Bad news for shaman tank hopefuls—World of Warcraft: Forever won't have Season of Discovery's zany class design just yet: 'But never say never, y'know'

What happened
Based on PC Gamer · Sep 16, 2026

Blizzard’s *World of Warcraft: Forever* will not include experimental class designs like shaman tanks or healing mages from *Season of Discovery*, though future updates may revisit them.

Bad news for shaman tank hopefuls—World of Warcraft: Forever won't have Season of Discovery's zany class design just yet: 'But never say never, y'know'
PC Gamer — PC Gamer
Key points
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Blizzard’s *World of Warcraft: Forever* will not include shaman tanks or healing mages from *Season of Discovery*.
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Senior game designer Josh Greenfield stated experimental class designs were a seasonal risk not intended for *Forever*’s permanent release.
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Combat rogues in *Forever* will gain cooldown reductions from finishing moves, reflecting modern design elements.

Blizzard’s *World of Warcraft: Forever* reimagines vanilla WoW with updated talent trees, new quests, and dungeons while keeping the original level cap. The expansion avoids radical class changes, unlike *Season of Discovery*, which introduced temporary experimental designs such as healing mages and shaman tanks. Senior game designer Josh Greenfield confirmed these risks were unique to the seasonal format and not intended for *Forever*’s permanent iteration.

*World of Warcraft: Forever* retains vanilla WoW’s core class identities but incorporates modern design elements, such as combat rogues gaining cooldown reductions from finishing moves. Greenfield emphasized the goal is to preserve the original class ‘soul’ while allowing meaningful updates over time.

However, speculative talent calculators from a beta version suggested broader changes that were never finalized. Greenfield acknowledged that *Forever*’s experimental potential will unfold gradually, starting from a vanilla-centric foundation.

While shaman tanks and warlock tanks remain off the table for now, he left the door open for future iterations. The expansion aims to balance nostalgia with incremental innovation, avoiding the more outlandish designs tested in *Season of Discovery*.

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