Wardogs players are actively avoiding one team in particular: 'They are literally the dumbest people on the planet'
Wardogs players widely avoid the Lonestar (Blue) team due to perceived disadvantages and poor reputation, causing match delays and base-building struggles.
Wardogs players frequently avoid selecting the Lonestar (Blue) team during matchmaking, despite equal starting resources. Community posts and developer acknowledgments highlight the team’s infamous reputation, with some players jokingly labeling it as the hardest difficulty. Avoidance behavior has led to delayed match starts, as players refuse to join Blue, leaving servers idle for extended periods.
Lonestar’s struggles are evident in gameplay, where Blue teams often face difficulties constructing defenses compared to Green and Red. Observations show Blue bases taking significantly longer to build walls and defenses, while other teams establish fortified positions within minutes. The disparity in base development contributes to the perception of Lonestar’s inferiority.
Theories about Lonestar’s disadvantages include visibility issues due to blue uniforms in forested areas and a strategic disadvantage from starting in the southernmost corner of the map. Players speculate that Blue’s starting position may expose it to attacks from two fronts, though no official data confirms this. The dev team may address these theories with future analysis.
The Lonestar reputation appears to be a self-fulfilling prophecy, as players avoid the team based on hearsay or past negative experiences. This avoidance leads to Blue teams being filled with less experienced players, reinforcing the cycle. Despite the challenges, Lonestar remains a viable option with available slots, though players remain hesitant to choose it.