Bungie says it's "not done with Destiny", aims to earn back player trust by restoring archived Destiny 2 content
Bungie will restore archived *Destiny 2* content to regain player trust after ending development and laying off staff, while also evolving *Marathon* into a deeper survival experience.
Bungie has announced plans to reinstate previously archived *Destiny 2* campaigns, raids, and destinations, aiming to rebuild player trust after ending development and laying off 292 employees. Studio head Poria Torkan and *Marathon* head Josh Deane acknowledged in a blog post that the studio lost trust and focus on what players valued. They described *Destiny* as foundational to Bungie’s future and committed to restoring content that should "never have been ripped away."
The studio admitted that *Marathon* did not reach as many players as hoped and clarified it was never intended to replace *Destiny*. Deane stated the game received strong critical reception but acknowledged its limited audience. Bungie also outlined plans to adjust *Marathon*, evolving it beyond its original genre constraints into a deeper survival experience with more player agency.
Bungie emphasized that restoring archived *Destiny 2* content is not a simple technical process, requiring updates to lighting, encounters, and combat systems to meet modern standards. The studio acknowledged that rebuilding trust will take time and must be demonstrated through actions rather than words. Torkan and Deane framed the restoration as a necessary step toward rebuilding the studio’s relationship with players.
The studio outlined four core commitments to regain trust, including preserving what players love about *Destiny* while expanding *Marathon* into a more immersive survival experience. Bungie stressed that the work ahead is substantial but expressed confidence in its ability to deliver games that meet player expectations. The announcements follow significant backlash over the end of *Destiny 2* development and content removals.