Microsoft’s own upscaler and alternative to FSR just landed on Xbox Ally X handhelds
Microsoft’s Auto SR upscaling is now available on Xbox Ally X and X20 handhelds in both docked and undocked modes, expanding performance options beyond FSR for supported games.
Microsoft has officially launched Auto SR upscaling in the main Windows OS for the Xbox Ally X and X20 handhelds, enabling AI-based frame rate improvements in supported games. Previously limited to Preview Windows and docked mode only, Auto SR can now be used while the device is running on battery power. The update also introduces a new Performance Mode that allows frame rates up to 120 fps, compared to the previous 60 or 75 fps cap.
Auto SR is designed as an alternative to FSR, particularly for games without native FSR support or where FSR implementations underperform. It leverages the handheld’s NPU for upscaling, freeing the GPU for additional tasks, which can theoretically improve performance. Microsoft notes that FSR remains the preferred option when available, as it typically delivers visuals closer to the developer’s intended output.
The Xbox Ally X and X20 now support Auto SR in undocked mode, broadening its practical use beyond large-screen setups. Auto HDR is also compatible with Auto SR when playing games that benefit from high dynamic range. Microsoft attributes the original docked-mode limitation to where Auto SR delivers the most noticeable improvements: 1440p-like detail with smooth frame rates on larger displays.
The ROG Xbox Ally X and X20 are positioned as leading handheld gaming devices, with the X priced at $1,000 and the X20 featuring upgrades like an OLED screen and TMR sticks. Microsoft has also indicated that Auto SR will be available on select Windows Copilot+ PCs, though specific selection criteria have not been detailed.