Denuvo is on the hunt for DRM cracker 'voices38' as the company attempts to take one of its biggest foes to court
Denuvo has filed a lawsuit against the anonymous DRM cracker voices38, seeking to uncover their identity through legal subpoenas to platforms like Valve, Reddit, and Discord.
Denuvo has initiated legal proceedings against the anonymous actor known as voices38, accusing them of circumventing its DRM protections and facilitating unauthorized access to copyrighted video games. The company filed a lawsuit in the Northern District of California, alleging that voices38 has publicly disclosed methods to bypass Denuvo’s technological measures, enabling others to access games without authorization. Denuvo’s filing specifically targets social and gaming platforms, including Valve, Reddit, and Discord, where voices38 is active, suggesting the company will seek identifying information through subpoenas.
voices38, an anonymous figure in the piracy community, has dismissed the legal threat, stating in a comment on the CrackWatch subreddit that 'All is fine, everything will continue as normal.' The actor’s defiant response contrasts with Denuvo’s aggressive legal strategy, which mirrors recent actions by other companies like Rockstar in pursuing leakers and cheat developers. Denuvo’s software, though widely criticized for performance impacts, remains a favored antipiracy tool among major publishers despite its unpopularity with gamers.
The lawsuit represents Denuvo’s latest effort to combat piracy and unauthorized access to games, following a pattern seen in cases brought by Bungie and Activision against cheat developers for competitive multiplayer titles. Unlike cheat markets, which often involve identifiable profit-driven entities, piracy is more decentralized and harder to monetize, complicating legal enforcement. Successfully identifying voices38 is critical for Denuvo’s case, as the company aims to disrupt a key source of DRM circumvention tools that undermine its antipiracy measures.
Denuvo’s legal approach highlights the challenges of enforcing copyright protections in an era where piracy tools and methods are widely shared online. The company’s reliance on subpoenas to platforms underscores the difficulty of tracing anonymous actors in digital spaces, while its software remains a contentious but widely adopted solution for publishers seeking to curb unauthorized game access.