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EA Sports FC 27 gets a PEGI 16 rating in Europe because of loot boxes

What happened
Based on PC Gamer · Oct 20, 2026

EA Sports FC 27 receives a PEGI 16 rating in Europe due to loot boxes, while ESRB maintains an E rating for the same game.

EA Sports FC 27 gets a PEGI 16 rating in Europe because of loot boxes
PC Gamer — PC Gamer
Key points
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PEGI now rates games with loot boxes as PEGI 16 by default under updated interactive risk criteria.
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EA Sports FC 27 received a PEGI 16 rating due to detailed in-game purchase options like FC points and player packs.
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ESRB maintains an E rating for EA Sports FC 27, citing potential confusion from adding non-content features to ratings.

The European game ratings board PEGI has raised the age rating for games containing paid random items, including loot boxes, to PEGI 16. This change follows updated criteria introduced in June, which now assess interactive risks such as in-game purchases and communication features. Connor Hindle, policy manager of the UK's Games Rating Authority, confirmed the shift in a LinkedIn post, noting that existing digital products are also being reassessed under the new framework. The update reflects evolving concerns about gaming risks beyond traditional content like violence or sex.

EA Sports FC 27 is among the first titles affected by this change, receiving a PEGI 16 rating despite previous entries in the series being rated PEGI 3. The new rating stems from the inclusion of detailed purchase options such as FC points, a season pass, and player packs. In contrast, EA Sports FC 25 was rated PEGI 3 with no rating issues, highlighting the stricter enforcement of the updated criteria. The practical impact means European players under 16 will no longer be permitted to purchase the game legally.

PEGI's decision contrasts with the ESRB in North America, which has opted not to adopt similar changes. An ESRB representative stated in March that adding non-content features to its rating process could confuse parents. As a result, EA Sports FC 27 retains an E (Everyone) rating from the ESRB, with a note about user interactions and in-game purchases. This divergence in regional ratings may create confusion for parents and players navigating different standards.

The shift in PEGI's approach underscores a broader trend in game ratings to address modern monetization practices. While violence and explicit content remain factors, the focus now includes spending mechanics and online interactions. Developers and publishers will need to adapt to these evolving standards, particularly in regions where PEGI applies. The change also raises questions about consistency in global game ratings and how different boards prioritize various risks in gaming.

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