OFICIAL PC Gamer

Muramasa: Revenant Blades has 108 swords, and its definitive update for PC wants to make sure you use them all

What happened
Based on PC Gamer · Oct 08, 2026

Vanillaware’s *Muramasa: Revenant Blades* brings the 2009 Wii title to PC with 108 swords, a revamped skill system, and fixed enemy scaling for deeper combat.

Muramasa: Revenant Blades has 108 swords, and its definitive update for PC wants to make sure you use them all
PC Gamer — PC Gamer
Key points
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Director Wataru Nakanishi describes Muramasa’s swords as cursed but powerful, tying their skills to a soul-feeding mechanic.
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The PC version introduces a revamped skill system allowing three ground and three air abilities per sword across three equipped blades.
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Enemies now have fixed levels tied to areas, removing the original’s scaling system and forcing adaptive combat strategies.

The 2009 Wii action game *Muramasa: The Demon Blade* has received its first PC release as *Muramasa: Revenant Blades*, featuring 108 swords each with unique skills that must be unlocked by feeding them souls. Director Wataru Nakanishi describes the swords’ cursed reputation as tied to their power, framing the game’s mechanic as a cooperative dark exchange between protagonists and the swordsmith Muramasa. The PC version marks Vanillaware’s debut on the platform, despite the studio’s later acclaimed releases like *13 Sentinels: Aegis Rim* and *Unicorn Overlord*.

The definitive update overhauls the original’s skill system, allowing players to equip three ground and three air abilities across three swords, enabling complex combos like launching enemies with fire before finishing them mid-air. Enemies now have fixed levels tied to areas, removing the original’s scaling system and forcing players to adapt strategies rather than rely on late-game power spikes. The expanded roster includes characters added in a 2013 Vita re-release, each with distinct stories, transforming the game into a deeper experience than its original iteration.

Combat demands fluid sword-swapping to prevent breakage, as blocking too aggressively degrades weapons, while higher difficulties introduce overwhelming enemy waves that reward aggressive playstyles. The painterly art style, painstakingly recreated for HD via hand-drawn touch-ups, retains its timeless quality but required extensive labor to adapt assets from the original release. The game’s vivid backgrounds and refined mechanics make it a strong candidate for handheld play, particularly the Steam Deck OLED.

Vanillaware has not confirmed further PC ports but expresses hope that *Muramasa: Revenant Blades*’ success could prompt future releases. Director Nakanishi notes no specific plans exist yet, emphasizing the studio’s focus on ensuring the PC version meets expectations before considering additional platforms.

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