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Toss a project at your printer: vibe coded tool allows developer to throw stuff at his 3D printer in VR to begin printing

What happened
Based on PC Gamer · Sep 15, 2026

A developer demonstrated a VR tool that lets users throw 3D models directly at a connected printer to start printing, blending AI and hardware control.

Toss a project at your printer: vibe coded tool allows developer to throw stuff at his 3D printer in VR to begin printing
PC Gamer — PC Gamer
Key points
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Hank Berger, a developer at Epic, demonstrated a VR tool to throw 3D models at a Bambu Lab printer to start printing.
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The project uses GPT-6 Astra and a local webserver to connect a Meta Quest 3 headset, printer, and mobile app despite API limitations.
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Berger’s VR ports of *Luigi’s Mansion* and *Super Smash Bros. Melee* highlight AI’s role in retro game decompilation and emulation.
Key numbers
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To enable communication between the VR headset, printer, and mobile app, Berger created a local webserver on his PC and used GPT-6 Astra to bridge the devices.
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A developer demonstrated a VR tool that lets users throw 3D models directly at a connected printer to start printing, blending AI and hardware control.

A software developer at Epic, Hank Berger, shared a video showing him using a Meta Quest 3 headset to grab a 3D model in VR and throw it toward a Bambu Lab 3D printer, triggering a print job. The demonstration highlights a playful yet functional integration of virtual reality and physical hardware, inspired by a desire to mimic sci-fi interfaces. Berger described the experience as feeling like Tony Stark, emphasizing the novelty of the approach over its practical necessity.

To enable communication between the VR headset, printer, and mobile app, Berger created a local webserver on his PC and used GPT-6 Astra to bridge the devices. This workaround was necessary because the Bambu Lab printer API disrupts the mobile app’s functionality when used locally. The developer noted that the project remains unpolished and is not yet available on GitHub, pending further refinement and user interest.

Berger has previously shared other AI-assisted experiments, including unofficial VR ports of *Luigi’s Mansion* and *Super Smash Bros. Melee*, reflecting a broader trend in retro game decompilation. His *Super Smash Bros. Melee* project leverages AI-accelerated decompilation, while the *Luigi’s Mansion* port relies on emulator installation and ROM modification without decompilation.

The retro game decompilation community has grown significantly, driven in part by rapid AI-assisted development methods. Berger cautioned that decompiling games is resource-intensive and can quickly consume AI subscription usage, underscoring the technical and financial challenges of such projects.

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