Steam Dev’s Viral GTA Clone Is The Perfect PS2 Throwback
A solo developer’s no-budget GTA-style game set in 1970s Istanbul, blending PS2-era chaos with modern gunplay, has gone viral ahead of any release date.
Grand Theft Auto 6’s looming November launch has overshadowed a quieter trend: players craving PS2-era open-world chaos. A new game, Alaturka, emerged over the weekend as a viral hit on X, offering exactly that. Created by solo developer Bufuak on a reported $0 budget, the trailer showcases a frenetic, Turkish-inspired sandbox where a kebab apprentice navigates Istanbul’s Bosforus district. The project’s low-cost origins and grassroots appeal have resonated with audiences tired of blockbuster hype cycles.
Alaturka’s gameplay blends period authenticity with modern mechanics, featuring heavy car physics reminiscent of bulky PS2 vehicles. Players alternate between mundane kebab deliveries and high-stakes criminal gigs, mirroring the structure of classic GTA titles. The delivery system borrows from Crazy Taxi, tasking players with transporting food while dodging collisions. Gunplay, however, adopts a free-aim system rather than the lock-on mechanics introduced in GTA 3, signaling a deliberate modernization of vintage design.
The game’s development is unusually transparent, with Bufuak livestreaming progress on YouTube over the past two years. Weekly streams invite community feedback that directly shapes the city’s layout and content, turning Alaturka into a collaborative project. Bufuak, who works as the Unreal Istanbul community lead by day, has framed the game as a passion project built entirely in his spare time. Its viral traction underscores the demand for accessible, community-driven game development.
Despite the buzz, Alaturka remains without a confirmed release window. The Steam page highlights its PS2-inspired visuals and physics, positioning it as a throwback to an era before open-world games prioritized photorealism. For now, players can track its evolution in real time, offering a rare glimpse into a game’s creation process from the ground up.