Roblox plan to grow their absurd gaming empire even further by letting devs release games as "standalone apps", potentially via Steam, Epic, and GOG
Roblox plans to let developers release games as standalone apps across platforms, including Steam and Epic, via the new "Roblox Everywhere" initiative announced at its developer conference.
Roblox announced at its annual Developers Conference a new initiative called "Roblox Everywhere," allowing developers to release their games as standalone applications across mobile, PC, and consoles. The company will provide the underlying technology and services, though no timeline or full details were provided. Developers may eventually distribute these standalone games through storefronts like Steam, Epic, and GOG, pending further testing and partnerships.
The initiative follows other platform adjustments, including browser-based access to Roblox games via Chrome by year-end and an offline mode for singleplayer titles. These changes aim to increase player flexibility and engagement while expanding monetization opportunities for developers.
Roblox is also introducing a wallet feature managed by Airwallex, enabling US developers to automatically receive real-world revenue from their games starting in December. The feature will roll out internationally in 2027, alongside a new payment card, simplifying currency conversion for developers who previously had to request payouts after reaching revenue thresholds.
The announcements come amid challenges for Roblox, including a recent drop in market capitalization due to reduced in-app monetization and a US Senate investigation into child safety concerns. Despite these issues, the platform continues to support developers, including those who transition to other storefronts, such as Zeekerss, whose game Lethal Company gained popularity outside Roblox.