OFICIAL PC Gamer

8 strong Elder Scrolls opinions: With over 2,500 combined hours (and not all as stealth archers), we shout at each other about Skyrim, Morrowind, and Oblivion

What happened
Based on PC Gamer · Sep 24, 2026

Five PC Gamer editors debate the strengths and weaknesses of The Elder Scrolls series after logging over 2,500 hours across its games.

8 strong Elder Scrolls opinions: With over 2,500 combined hours (and not all as stealth archers), we shout at each other about Skyrim, Morrowind, and Oblivion
PC Gamer — PC Gamer
Key points
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Bethesda’s removal of stats and skill restrictions has made Elder Scrolls characters overly versatile but diminished meaningful gameplay choices.
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Oblivion’s side quests, including The Ultimate Heist and Whodunnit, are praised as superior to Skyrim’s repetitive filler content.
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Editors argue Bethesda’s writing has declined since Oblivion, with modern titles lacking the creativity of earlier questlines.
Key numbers
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Five PC Gamer editors with more than 2,500 combined hours in The Elder Scrolls series share their strongest opinions on Skyrim, Morrowind, and Oblivion.
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Five PC Gamer editors debate the strengths and weaknesses of The Elder Scrolls series after logging over 2,500 hours across its games.

Five PC Gamer editors with more than 2,500 combined hours in The Elder Scrolls series share their strongest opinions on Skyrim, Morrowind, and Oblivion. They argue Bethesda’s removal of numerical stats and skill restrictions has homogenized gameplay, making characters overly versatile but diminishing meaningful choices. The editors criticize the lack of limitations that once defined the series, turning once-distinct builds into generic power fantasies.

One editor praises Oblivion’s side quests, particularly the Thieves Guild’s The Ultimate Heist and the Dark Brotherhood’s Whodunnit, as superior to Skyrim’s repetitive filler content. They highlight Oblivion’s main quest’s spectacle and memorable NPCs like Paarthurnax, contrasting it with Skyrim’s procedurally generated side activities. The editor also laments the absence of spellmaking from Skyrim, a feature that allowed deep customization in Oblivion despite its balance issues.

Another editor defends Oblivion and Skyrim against claims that Morrowind is the definitive Elder Scrolls game, noting their advancements in side quest design. They argue Morrowind’s Thieves Guild finale pales next to Oblivion’s heist, while Skyrim’s A Night to Remember stands out among its otherwise unremarkable side content. The editor also questions the modern Bethesda’s ability to craft questlines as inventive as Oblivion’s Dark Brotherhood arc.

A fourth perspective critiques Bethesda’s writing since Oblivion, calling it increasingly bland and lacking the creativity seen in earlier titles. The editor suggests Bethesda should embrace emergent gameplay and systems-driven mechanics, citing Mount & Blade as a model. They argue Bethesda’s strength lies in world-building, not narrative, and urge the studio to focus on interactive environments rather than rigid plots.

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