OFICIAL PC Gamer

Despite the tragic death of its lead writer, one of the scariest games I have ever played will finally come out later this month

What happened
Based on PC Gamer · Oct 06, 2026

The horror FPS-RPG *Divine Frequency* launches in early access on October 27, nearly three years after its memorable demo, despite the 2025 death of lead writer Pablo "Artistical" Lamprea.

Despite the tragic death of its lead writer, one of the scariest games I have ever played will finally come out later this month
PC Gamer — PC Gamer
Key points
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Lead writer Pablo "Artistical" Lamprea died on April 1, 2025, halting progress on *Divine Frequency*’s second act.
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*Divine Frequency* launches in early access on October 27 with 70% of the game complete, including the first two of three planned acts.
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Abraxaes emphasized the early access version must be "pristine" to reflect the shared vision with the late collaborator.
Key numbers
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Developer Abraxaes announced the date in a September 25 trailer, revealing the game is 70% complete with the first two of three planned acts included.

The surreal and horrific first-person shooter-RPG *Divine Frequency* will enter early access on October 27, marking the culmination of a project delayed by the unexpected death of its lead writer. Developer Abraxaes announced the date in a September 25 trailer, revealing the game is 70% complete with the first two of three planned acts included. The studio emphasized a commitment to a polished launch, stating the early access version must be "pristine" to honor the shared vision with the late collaborator.

Lead writer Pablo "Artistical" Lamprea passed away on April 1, 2025, a loss that nearly halted development and left the second act’s script unwritten. Lamprea had been central to crafting the game’s lore, dialogues, and in-game texts, including SCP-style documentation that contrasted mundane descriptions with expansive cosmic horror prose. His death occurred just weeks before planned discussions to finalize the second act’s narrative, leaving a significant void in the project’s storytelling foundation.

The game’s demo, which first impressed critics with its unsettling atmosphere and intricate worldbuilding, has lingered in the author’s memory for nearly three years. Despite the tragedy, Abraxaes has continued development, aiming to deliver a substantial early access release that includes roughly two-thirds of the final game. The studio’s March update framed the launch as a rare opportunity to present a complete, high-quality experience from the outset.

Ahead of the October 27 early access launch, players can wishlist *Divine Frequency* on Steam and explore an updated demo. The developer’s determination to honor Lamprea’s contributions underscores the project’s emotional weight, offering a rare glimpse into a horror title where narrative depth and atmospheric dread converge.

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