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Why is Blizzard still announcing games years ahead of release? 'We want to convey confidence in some of our biggest bets coming forward'

What happened
Based on PC Gamer · Sep 13, 2026

Blizzard defends announcing games years ahead to signal confidence in major titles, despite industry skepticism about delays and hype cycles.

Why is Blizzard still announcing games years ahead of release? 'We want to convey confidence in some of our biggest bets coming forward'
PC Gamer — PC Gamer
Key points
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Blizzard president Johanna Faries stated early announcements aim to show confidence in major upcoming titles like StarCraft and Diablo 5.
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Faries emphasized Blizzard’s commitment to shipping projects on time despite industry skepticism about distant release dates.
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Blizzard avoided recent Microsoft layoffs, positioning itself as stable amid broader industry workforce reductions.

Blizzard’s recent announcements of StarCraft for 2030 and Diablo 5 for 2029 drew mixed reactions, with many questioning the practicality of such distant release windows. The company’s president, Johanna Faries, addressed these concerns in an interview with Bloomberg, emphasizing the studio’s commitment to delivering its biggest projects on time. Faries framed the early announcements as a way to reassure both fans and investors about Blizzard’s development pipeline and stability amid industry challenges. The strategy also serves to rally internal teams and secure resources for upcoming releases.

Faries highlighted Blizzard’s avoidance of recent Microsoft layoffs as a sign of its resilience, though she did not address potential future job cuts. She described BlizzCon as an opportunity to foster joy for both staff and fans, framing it as a cultural reset for the studio. Her remarks underscored a broader effort to preserve Blizzard’s creative identity while meeting Microsoft’s performance expectations. The timing of the announcements aligns with a period of transition for the company, as it navigates layoffs and project prioritization.

The early announcements reflect a deliberate shift in Blizzard’s communication strategy, aiming to build anticipation without overpromising. Faries’ comments suggest the studio is prioritizing transparency about its development roadmap, even if it risks skepticism from audiences accustomed to delays. The approach also signals confidence in Blizzard’s ability to execute on long-term projects, despite industry-wide uncertainty. This strategy may help maintain investor and fan trust during a period of organizational change.

Industry observers note that Blizzard’s early announcements contrast with the common practice of delaying games, which often erodes goodwill over time. Faries’ emphasis on shipping “big” projects on schedule positions the studio as a counterpoint to the broader trend of missed deadlines. The strategy also serves as a morale booster for employees, reinforcing the studio’s creative vision amid external pressures. Whether the approach succeeds will depend on Blizzard’s ability to deliver on its promises in the coming years.

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