OFICIAL PlayStation Blog Software · Aug 06, 2026

Celebrate 30 years of Quake with a brand-new episode, available today

In brief · 4 sentences
Based on PlayStation Blog · Aug 06, 2026

MachineGames and id Software release Dawn of the Machine, a free 30th-anniversary expansion for Quake on PlayStation 5 and PlayStation 4, featuring a 19-map campaign and new Deathmatch map.

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Key points
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Main topic: celebrate 30 years of Quake with a brand-new episode, available today.
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Category affected: software.
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Figures mentioned: 30, 1996, 3.
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The information comes from an official source.
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The next step is to watch availability, pricing and real-world impact.

The useful question is what changes for users, developers or buyers, and whether the announcement stays industry context or becomes something people can actually use.

MachineGames, in collaboration with id Software, has released Dawn of the Machine, a free update for Quake on PlayStation 5 and PlayStation 4. The expansion marks the 30th anniversary of Quake, adding a full 19-map campaign and a new Deathmatch map. The update is available immediately to existing Quake owners.

The new episode follows the original Quake’s protagonist, Ranger, as he navigates a looping time cycle in an illusory dimension. Players must uncover upgrades and break the cycle to defeat The Nightmare Machine. The campaign introduces new weapon variants, including a ricochet-blasting Laser Cannon and a lightning-infused Super Axe, alongside familiar enemies like the Rocket Ogre and Blood Shambler.

Development focused on three goals: celebrating Quake’s legacy, providing a fresh experience for veterans, and allowing the team to collaborate on a smaller project. Unlike previous expansions, Dawn of the Machine features continuous progression without hub-based resets. Lead Level Designer Andrew Yoder emphasized the challenge of creating a cohesive, looping narrative structure.

The team, known internally as Quake Club, leveraged modding tools and Quake’s visual simplicity to contribute across roles. Advanced Level Designer Christian Plogfors composed the episode’s dark, ambient soundtrack, enhancing its ethereal tone. Yoder reflected on the project’s significance, acknowledging Quake’s influence and the broader community’s role in shaping the expansion.

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CelebrateQuakeFrom MachineGamesSoftwareDawnMachineFPSDeathmatchQuakeConNorth America301996305