Rockstar had a mole in the union worker Discord server "for over two and a half years", GTA 6 company reveals during legal battle
Rockstar’s parent company revealed in court filings that an employee passed internal union Discord discussions to management for over two years, aiding the dismissal of 34 staff accused of misconduct.
Rockstar’s parent company Take-Two Interactive disclosed in legal filings that a junior employee acted as a mole within a union-organized Discord server for over two and a half years, supplying management with screenshots, recordings, and membership data. The employee, identified in court documents as reporting to HR director Charlie Kinloch, allegedly provided updates on union meetings, training sessions, and membership numbers, including a warning on 7 October 2025 that the union was 12 members short of the 10% workforce threshold required for official recognition under UK law.
The filings, spanning over 100 pages with thousands more in evidence, detail how Rockstar gained access to the Discord server in October 2025, shortly before terminating 34 employees for alleged gross misconduct. According to the former workers’ legal team, Rockstar’s vice president of information security, Abid Ansari, downloaded content from the Announcements and General channels after obtaining login details, which the company claims were provided by a server member between 13 and 16 October 2025.
The unionized workers argue the Discord server was secure, invite-only, and restricted, with access verified through Rockstar’s internal Slack platform, and deny any confidential information leaked from it. They contend that discussions focused on workplace policies and union organizing, rather than sensitive project details, and that profanity was used by management without consequence, challenging Rockstar’s claims of misconduct.
Rockstar’s legal submission portrays the Discord as vulnerable to leaks, citing risks such as phishing, device theft, or hacking, and alleges that the server included non-employees, former staff in poor standing, and even a journalist. The company also claims discussions included details about GTA 6’s development, such as delays, overtime, and a 32-player online format for a confidential project, while the fired workers assert posts were limited to union-related workplace concerns.