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Star Wars Zero Company developer Bit Reactor has laid off an unspecified number of people

What happened
Based on GamesIndustry.biz · Nov 09, 2026

Bit Reactor, developer of Star Wars Zero Company, has laid off an unspecified number of staff following a period of furloughs, with affected employees confirming their last day as November 6.

Star Wars Zero Company developer Bit Reactor has laid off an unspecified number of people
GamesIndustry.biz — GamesIndustry.biz
Key points
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Bit Reactor laid off unspecified staff after furloughing many workers ahead of Star Wars Zero Company's August release.
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Former employees including Michael Cabezas and Ryan Mosher confirmed layoffs with November 6 as their last day at the studio.
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Star Wars Zero Company sold 1.2 million units and generated $52.2 million in revenue, according to Video Game Insights.
Key numbers
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In late September, Alinea Analytics estimated that Zero Company had sold one million units, with nearly 70% of sales originating from Steam.
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2 million, generating approximately $52.
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2 million in revenue.

Bit Reactor, the studio behind the turn-based tactics game Star Wars Zero Company, has laid off an unspecified number of workers after initially furloughing many staff ahead of the game's August release. The studio began recalling furloughed employees in October, but recent disclosures indicate a subsequent round of layoffs. Former employees confirmed via LinkedIn that November 6 marked their final day at the company, with several citing their work on the Star Wars title as a career highlight.

Multiple former Bit Reactor employees publicly confirmed their layoffs, including environment artist Michael Cabezas, QA professional Ryan Mosher, producer Michael Blackard, environment artist Joshua Jay, UI engineer Tyler Eichten, and senior environment artist Ryan Lopez. Cabezas described his time at Bit Reactor as a "career highlight," expressing pride in the team's work on Star Wars Zero Company despite the layoffs. The studio was founded in Maryland four years ago by former Firaxis art director Greg Foertsch, drawing talent from XCOM developer and other studios.

Star Wars Zero Company, published by Electronic Arts, launched on August 27 to favorable reviews, currently holding an 84 score on Metacritic for the PC version. The game also released on PlayStation 5 and Xbox. In late September, Alinea Analytics estimated that Zero Company had sold one million units, with nearly 70% of sales originating from Steam. Video Game Insights later reported that total sales had reached 1.2 million, generating approximately $52.2 million in revenue.

GamesIndustry.biz has reached out to Bit Reactor and Electronic Arts for comment regarding the layoffs, but no official response has been received as of publication. The studio has not disclosed the exact number of employees affected by the layoffs, and further updates will be provided if additional information becomes available.

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