Quake Champions takes a shower, shedding all its 2017 live-service grime and becoming a $10 game
Quake Champions shifts from a free-to-play live-service model to a $10 paid Steam game, ending its nine-year experiment with no further content updates planned.
Quake Champions has officially transitioned from a free-to-play live-service title to a paid Steam application priced at $10. Players who previously owned the game on Steam will receive the new version automatically at no extra cost, while new buyers gain immediate access to all champions without additional purchases. The update removes the game’s store and loot box systems, simplifying the experience to a one-time purchase with no microtransactions. This marks the end of a nine-year experiment that saw the game receive mostly cosmetic updates for a small, dedicated player base.
The move abandons the free-to-play model that defined Quake Champions since its launch, replacing it with a straightforward paid approach. Players who spent money on premium currency will receive refunds, though those who invested in skins may find the transition less favorable. The shift eliminates the need to buy characters individually, a practice common in mid-2010s games but now removed entirely. The update also signals the end of planned content additions, leaving the game in its current state indefinitely.
For existing players, the transition means retaining access to the game without further payments, while newcomers gain a complete package upfront. The removal of loot boxes and the store tab streamlines the experience, removing monetization mechanics that had been part of the game’s structure. The $10 price point positions the game as a straightforward purchase rather than a service, aligning it more closely with traditional arena shooters. This change reflects a broader industry shift away from live-service models for some titles.
The update concludes a chapter for Quake Champions, which began as a free-to-play title in 2017 but struggled to maintain momentum. While no new content is expected, the game remains playable for those who own it, with all champions unlocked from the start. The transition to a paid model may attract players wary of live-service games, offering a simpler, more predictable experience. The refund policy for premium currency provides some compensation for past spending, though the loss of paid skins for all players is a notable trade-off.