OFICIAL PlayStation Blog

Hands-on report: Star Wars Zero Company

What happened
Based on PlayStation Blog · Aug 26, 2026

Star Wars Zero Company, a turn-based tactics game developed by Bit Reactor with Respawn Entertainment and Lucasfilm Games, launches on PS5 on August 27. Set during the Clone Wars, players lead a mercenary squad navigating missions, lore, and character-driven choices.

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Key points
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Bonds, blasters and Battle Droids – the turn-based tactics you’re looking for launches August 27.
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The galaxy far, far way is a ripe battleground for strategy games, although Star Wars has only seen a handful of them over the years.
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Set around 20 BBY – near the end of the destiny changing Clone Wars – you play as Hawks, a former Republic officer now leading a squad of mercenaries looking to get out of debt from the brutal Hutt family.
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But when the so-called Zero Company are recruited for a lucrative operation, they quickly find themselves in a plot involving the Infinite Coil, a deadly, Separatist-aligned cult, rumoured to possess abilities some consider to be… unnatural.

Star Wars Zero Company introduces a turn-based tactics experience set around 20 BBY, during the Clone Wars. Players assume the role of Hawks, a former Republic officer leading a debt-ridden mercenary squad called Zero Company. The game blends tactical combat with narrative-driven choices, featuring destructible environments and a variety of missions, from rescues to sabotage. The title’s John Williams-inspired score and Star Wars-themed visuals reinforce its connection to the franchise’s established aesthetic.

The game emphasizes customization, allowing players to create and modify operatives with diverse races, appearances, and personalities. Combat mechanics revolve around Action Points (AP), enabling movement, attacks, and class-specific talents. Support units like astromechs provide buffs, while overwatch options add strategic depth. Missions are structured around achieving objectives while managing permadeath, which permanently removes fallen operatives from future gameplay.

Beyond combat, Zero Company includes exploration segments where players gather clues and interact with characters in hubs like hives of scum and villainy. The Den serves as a central hub for managing operatives, upgrading facilities, and customizing load-outs. A Holotable system organizes missions, including narrative-driven operations that influence the Galaxy Map and unlock rewards based on influence in specific zones.

Relationships between operatives evolve through bonds, shaped by shared missions, assists, and narrative choices. Dilemmas force players to make decisions that affect both operatives’ opinions and their abilities, earning Focus points for skill enhancements. The game integrates extensive Clone Wars lore, featuring characters like Gorga the Hutt and references to factions such as the Black Sun Syndicate, alongside appearances by Jedi in later missions.

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