GNOG and Goodbye Volcano High dev KO_OP share that they are laying off staff in the only, remotely good statement I've seen in a while
KO_OP, developer of GNOG and Goodbye Volcano High, announced layoffs of 13 staffers days after launching Young Suns, citing funding challenges and a democratic decision-making process.
KO_OP, the studio behind titles like GNOG and Goodbye Volcano High, has confirmed layoffs affecting 13 employees just under two weeks after releasing its latest game, Young Suns. The announcement follows a pattern of industry-wide staff reductions in recent years, highlighting ongoing challenges in securing project funding. The studio emphasized that its funding primarily comes from publishers and platform partners, which has become increasingly difficult in the current landscape.
The studio’s statement outlined a transparent and democratic approach to the layoffs, contrasting with typical industry practices. It noted that decisions were made collectively to prioritize the studio’s survival over profit, with team members regularly updated on financial constraints. A designated group was appointed to plan for potential shortfalls, and recommendations were ratified by membership, including team leads and elected executives.
KO_OP also detailed the support measures for affected developers, including plans to continue developing new game concepts and prototypes while maintaining support for Young Suns. The studio expressed intent to rehire laid-off staff if funding is secured in the coming months, framing the layoffs as a temporary measure rather than a permanent reduction in workforce.
The announcement serves as a rare example of compassionate layoff practices in the games industry, where transparency and accountability were central to the process. While the situation remains difficult, the studio’s approach underscores the importance of supporting developers during funding challenges and highlights the broader struggles within the sector.