The Blood of Dawnwalker's update 1.1 adds a "forgiving" difficulty setting, but I think I'll find it hard to forgive its introduction of "directional animal pet
The Blood of Dawnwalker’s 1.1 update introduces a new 'Forgiving' difficulty and 'directional animal petting,' alongside performance improvements and a perk reset potion.
The Blood of Dawnwalker’s 1.1 update, developed by Rebel Wolves, will add a 'Forgiving' difficulty setting, rebranding the previous lowest tier, alongside a new 'Story' difficulty for players seeking additional combat assistance. Movement mechanics, both in combat and as a vampire traversing walls, have been refined to reduce awkwardness, while enemy target switching is now smoother. Frame generation has also been boosted to enhance performance, addressing earlier technical issues reported by players.
A new item, the Draught of Mind Rebirth potion, will allow players to reset perk and ability points, enabling experimentation with different builds without restarting the story from the beginning. This feature aims to provide greater flexibility for players who wish to explore alternative character progression paths without losing progress.
The update introduces 'directional animal petting,' a feature that combines directional combat with the ability to interact with dogs and cats in the game world. The mechanics behind this feature remain unclear, raising concerns about potential combat interruptions or unintended consequences during interactions with animals.
Game director Konrad Tomaszkiewicz teased some of these changes in September, with the full 1.1 update scheduled for release the following week. While the performance and difficulty adjustments are likely to be welcomed, the addition of directional animal petting has sparked mixed reactions, particularly among players wary of its impact on gameplay.