Star Wars Zero Company studio start to bring back devs furloughed prior to launch, with "more than half" of previous headcount reportedly returning to payroll
Bit Reactor is rehiring furloughed developers for Star Wars Zero Company, restoring payroll to over half of its pre-furlough headcount amid ongoing legal disputes.
Bit Reactor, the studio behind Star Wars Zero Company, has begun rehiring developers previously furloughed before the game's launch. The studio’s payroll has reportedly returned to more than half of its prior staffing levels, according to reports cited by Game File. This move follows an initial wave of furloughs that affected most of the studio’s workforce, leaving only a small team to address post-launch issues. The decision to rehire comes as the studio navigates ongoing business challenges and legal disputes.
Studio head Greg Foertsch acknowledged the difficulty of the furloughs in a statement, emphasizing the studio’s commitment to eventually restore as many roles as possible. He expressed pride in the team’s achievements and gratitude to fans for their support during the game’s launch. The statement was shared on Bit Reactor’s social media platforms alongside a video update. Foertsch’s remarks highlighted the emotional and professional challenges faced by the studio during this period.
The furloughs became public knowledge due to a lawsuit between Foertsch and Bit Reactor’s former chief operating officer, Alison Kelly. Kelly’s lawsuit centers on her claim to co-ownership of the studio, a dispute that has drawn attention to the studio’s internal challenges. The case is scheduled to go to trial next year, adding further uncertainty to the studio’s operations. The legal proceedings have underscored the broader difficulties facing the studio beyond its game development work.
Despite the partial recovery in staffing, some developers remain furloughed without pay. Industry observers have expressed solidarity with the affected developers, hoping for their swift return to work either at Bit Reactor or elsewhere. The situation reflects the broader pressures facing game studios, particularly those tied to high-profile franchises like Star Wars, where financial and legal challenges can disrupt development cycles.